![]() The EntitåommandBuffer can be replayed repeatedly.Updated performance package dependency to 1.3.2 which fixes an obsoletion warning.Fixed a crash that could occur when destroying an entity with an empty LinkedEntityGroup.GameObjects with ConvertAndInject won't get detached from a non-converted parent (fixes regression).Remove unnecessary & incorrect warning in DeclareReferencedPrefab when the referenced game object is a scene object.Structural changes now go through a bursted codepath and are significantly faster.We now detect it in the EntityManager API and throw an argument exception ![]()
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